Maoala

Details

Hypnotist
Haka
B+

Type Chart

4x
2x
1/2x
1/4x

Base Stats

HP
65
STAMINA
70
SPEED
57
ATTACK
80
DEFENSE
61
SP ATTACK
57
SP DEFENSE
58

Overview

Maoala is a strong support, mostly because its two excellent traits frontload its value. This results in Maoala's lacking movepool. Hypnotist gives a free turn for set-up, whilst Haka provides free offensive set-up off the bat. Its support movepool is quite limited, but it contains some strong options. Meanwhile, the offensive movepool is quite awkward and overall fairly weak. Maoala generally functions through pure support value - disabling the opponent as much as possible and enabling its partners to do the heavy lifting.

Maoala - Habitual Hypnotist

by Allie

Updated as of Patch 1.0.0

Trait & Items

Hypnotist
War Drum

Techniques

Wake Up
Telekinetic Shrapnel
Haito Uchi
Blackhole

TVs

Base TV Total
HP 65 0 315
STAMINA 70 0 65
SPEED 57 496 256
ATTACK 80 500 296
DEFENSE 61 2 164
SP ATTACK 57 0 156
SP DEFENSE 58 2 159

Description

Maoala has a strong place as a support Tem with Hypnotist, which sleeps every tem on the board for a turn on entry, allowing you to potentially set up with other tems on this turn. Outside of its trait, Maoala has a very interesting offensive movepool, consisting of mostly utility-based attacks, but can do enough damage to not be ignored.


Wake-Up is used to allow Maoala to wake up its partner on leads allowing them to use setup moves like Heat Up or Madness Buff whist the opposing tems are unable to move. Due to the base power of 1 on this attack, even with max offensive invest the damage dealt to the partner is incredibly small. This is the only listed move I would class as mandatory, with the remaining 3 slots being more flexible.

Telekinetic Shrapnel is the preferred 0-hold of choice, outdamaging the other options, however Double Gash may be taken if you require the Melee coverage. Only one of these moves should be ran as your first turn will often be Wake-Up, and your higher impact moves are used more often in later turns. For Melee moves, Nito Seiho is your largest damage dealing option, additionally carrying the minor benefit of lowering the opponent's defense 1 stage. Haito Uchi gives Maoala some sleep utility with its 1-turn sleep, but deals less damage than Nito Seiho to compensate. Blackhole is especially potent with Earth Synergy, allowing you to reset the stat stages of an opponent, but importantly still clears statuses without synergy. Hypnosis is also an option for stronger sleep control than Haito Uchi. This fits better on a more hard-support oriented Maoala build, but is powerful in its own right.


Although Maoala has no particular gear it requires, War Drum can be good, allowing it to support both its own damage output and that of its physical allies. Refreshing Diabolo can also find value on Maoala, letting its setup ally have some more longevity in a match should it be focused and Maoala ignored


Hypnotist pairs best with Tems that possess powerful offensive setup moves like Heat Up and Madness Buff. Hypnotist allows safely leading these into most boardstates and getting a buff off for free, and letting them snowball the game from there. It can also work well with slower Mental Tems, allowing you to sleep the opponent's faster boardstate and get a move off that turn with your slower Mental attacker.


This very simple but effective spread maxes out speed for efficient use of Maoala's sleep moves, maxes out HP to stick around and support for as long as possible, and puts the leftover points into both defenses for the same reason. Maoala can usually get 4-5 turns of moves out of its base stamina - invest more if you feel it is needed.

MAOALA BASIC BUILD

by East_25

Updated as of Patch 1.3

Trait & Items

Hypnotist
Refreshing Diabolo

Techniques

Turbine
Nito Seiho
Hypnosis
Wake Up

TVs

Base TV Total
HP 65 2 316
STAMINA 70 0 65
SPEED 57 496 256
ATTACK 80 500 296
DEFENSE 61 2 164
SP ATTACK 57 0 156
SP DEFENSE 58 0 158

Description

(1.3 DUKE'S NOTES - PRIO IS A NICE ADDITION FOR THIS THING - GOLLD HASN'T ADDED TRANSIENT ECHO YET SO THAT'S WHAT TURBINE IS. YOU CAN TRY A RAIDBOSS BUILD WITH TECHO AND ZEN MEDITATION TO SCALE A BUNCH)

Maoala has two very powerful traits, and can consistently apply the sleep status. 1.0 changed Telekinetic Shrapnel to work on turn 1, vastly increasing Maoala's damage output potential on turn 1.

Haka and Hypnotist are both viable, and do similar yet different things. Haka boosts Maoala's ally, while Hypnotist, combined with Wake Up (run over Jinxed Whisper, sub AD shot as a gear for Refreshing Diabolo, Mom's Lunch, or Doublescreen,) gives your ally a free turn. Nito Seiho and Blackhole help with damage and utility, while Haito, Hypnosis, and Jinxed Whisper liberally apply sleep.

Seismunch-Maoala is a known, feared combo, using either trait and Maoala's powerful sleep induction to give Seis the opportunity to set up and tear holes into opposing lineups. Other setup tems like Yowlar, or strong physical attackers like Venmet, make good partners as well.

 

Name Type Class Priority Damage Stamina Hold
Blackhole
Physical low 100 26 2
Depress
Special low 0 23 1
Haito Uchi
Physical Normal 85 21 1
Hypnosis
Status Normal 0 17 1
Jinxed Whisper
Status high 0 18 0
Meditation
Status Normal 0 6 0
Nito Seiho
Physical Normal 105 19 1
Novice Punch
Physical Normal 30 3 0
Paralyzing Poison
Status Normal 0 20 2
Purgation
Status Normal 0 14 0
Rush
Physical ultra 60 21 0
Telekinetic Shrapnel
Physical Normal 80 8 1
Wake Up
Physical High 1 0 0
Zen Meditation
Status Low 0 0 2